Archive for May, 2008

Wishlist

Wednesday, May 28th, 2008

Okay, so I’m in dangerous larp-nerd territory here, but I confess that–at least on paper–owning one of these seems pretty cool. I mean, just picture it: When my daughter acts up in years to come, I just say “Don’t make me get Frostmourne out young lady!”

If my dad had wielded that sword when I was growing up, I guarantee you I would’ve gotten ‘O’s’ for ‘Citizenship’ on every report card.

God. Dammit.

Monday, May 19th, 2008

#!&*#!#
Oh yeah, sure, I have time for this.

Flash 10 ‘Astro’ and Audio Programming

Thursday, May 15th, 2008

If you thought there were a lot of music RIAs (RIMAs?) coming out now, just wait until Flash 10 hits the streets later this year. From Tinic Uro, the guy responsible for audio in Flash at Adobe:

Flash Player 10 code named Astro supports a new event on the Sound object: “samplesCallback”. It will be dispatched on regular interval requesting more audio data. In the event callback function you will have to fill a given ByteArray (Sound.samplesCallbackData) with a certain amount of sound data. The amount is variable, from 512 samples to 8192 samples per event. That is something you decide on and is a balance between performance and latency in your application. The less data you provide per event the more overhead is spent in the Flash Player. The more data you provide the longer the latency for your application will be. If you just play continious audio we suggest to use the maximum amount of data per event as the difference in overall performance can be quite large.

So, Flash finally has an audio callback mechanism like CoreAudio or ASIO. It’s not very low latency–the lower bound of 512 samples at 44,100 kHz gives you about 12ms flash to bang–but it’s much, much, much better than what developers have had to work around so far.

I’d say you can look for a whole wave of Audiotool type music suites in the next couple of years, giving traditional entry-level apps like Garageband and Fruityloops a run for their newbie users.

DreamOn Pro

Tuesday, May 13th, 2008

This software looks HOT

DreamOn Pro

ReBirth, 2008 Edition

Monday, May 12th, 2008

Rebirth, 2008

I will never, ever forget downloading and running the demo of ReBirth sometime in 1997. These incredible sounds were coming out of my computer, and the future seemed amazing and limitless. Interesting career note, I remember thinking I MUST LEARN HOW TO WRITE THIS KIND OF SOFTWARE. Heh.

I probably will forget the first time I saw Hobnox (today), not because it’s any less awesome than ReBirth was in 97, but because we’re so spoiled with virtual instruments coming out our ears (and phones).

As a developer, I’m stoked that they can do this much in Flash in realtime. As a user, I’m frustrated that I don’t seem to be able to save my creations or bounce them out to aif or mp3, but I’m sure all that’s coming.

What do you guys think? Will we be making music in our browsers any time soon?

Awesome/Creative Low Budget Music Video

Monday, May 12th, 2008

The song grates on me something fierce, but the video is great.

Best Video Game Title. Ever.

Friday, May 2nd, 2008

Zombie BBQ

I’d actually be willing to do the music for this.